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Saving Throws: Dexterity saves coupled with your other defensive abilities make you resistant to many powerful opponents’ attacks. “ Do good by stealth and blush to call it fame ” – Alexander Pope. Hit Dice: d8 Hit Dice is risky for melee combatants, but if you have a good support crew or take a ranged build you should be ok. Constitution: If you’re going to be fighting in melee you need a decent Constitution to provide you with enough Hit Points to have some staying power. minotaur can rise in society. DMG     Dungeon Master’s Guide Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Proficiencies. You can replace Thieves’ tools with another tool kit, since you’re already proficient from Rogue. Unerring Eye: The ability to see through almost any deception a certain number of times per day will make you a great sleuth against supernatural perpetrators. WingedSCAG: Flight in place of the spellcasting grants you more relevant mobility over arcane utility. Poor synergy. Deep (Svirfneblin)EEPC/SCAG: This subrace makes great Rogues, especially in subterranean settings with their Dexterity increase, and advantage on Stealth checks to hide among stone. Assassinate: With a naturally high Dexterity, and especially if you spring for the Alert feat, you’re pretty much guaranteed to have super-advantage against anyone you attack in the first round of combat. For Rogues, a bit of sneaky sneaky is the name of the game. MarineGoS: Athletics and Vehicles, plus the increased travel pace are nice, but you’re better suited with other options. Traits Charge: If the Skeleton moves at least 10 feet straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Paladin: Smite is tempting, but there’s too much fluff in the class. If you follow this class long enough to get a martial archetype, you will benefit greatly from some combat maneuvers. Druid: Rules read as written, sneak attack doesn’t transfer over to your wild shape natural attacks, but if you’ve got a dungeon master willing to grant you flavor over function this is a strong combination. Drow: the increased Darkvision radius is great, but as always, Sunlight Sensitivity is a huge drawback. InheritorSCAG: Not terribly useful for Rogues aside from the piece of inheritance, which may be plot relevant, and gives you an interesting backstory. For an urban campaign full of intrigue, the Inquisitive Rogue makes a great detective. Official 5e Minotaurs (Plus Mariners, Swashbucklers, and Storm Sorcerers too!) 1 year ago. You would likely be better served taking the Magic Initiate feat if you can spare it so you don’t miss out on levels of sneak attack. Rogue is a fun class to play, which affords you several important party roles. Any treasure you find is fair game and can be used by you. Spot your enemy before they spot you and act faster and with better information than your foes. This is useful at low levels, but will diminish once you reach this crucial Rogue milestone. Here is a revised set of traits for minotaur player characters. Keep in mind that Sneak Attack can apply to only Dexterity-based weapon attacks and does not apply to spells. Imposter: The bonus to Deception is welcome, but this is very similar to Infiltration Expertise and is mostly for flavor. Choose a background that grants use of a disguise kit, and you’re. You learn the Aquan language. 5th Edition Resources. Monk: Like Rogue, Monk is strongest when taken straight or with 1 or 2 levels of Fighter. Eye for Detail: Useful for use during combat, but other Roguish Archetypes have better add-ons to cunning action. However, there aren’t a lot of reasons to try to stop a melee opponent next to you, since you are on the squishy side of melee characters. Minotaur youths must prove themselves in the Circus to earn their passage to adulthood. Clan names originate with a great hero. Sea Reavers are the main minotaurs mentioned in the Unearthed Arcana shown above. Halfling: The Dexterity increase and Luck both amplify your effectiveness. Master of Intrigue: Proficiencies with several tools and languages gives you a more distinct flair, but aren’t terribly relevant. WarforgedERLW: The flexible ability scores work well in your favor. Mage Hand Legerdemain: Rogues are already famous for their sleight of hand ability and being able to use it covertly at a distance takes you out of harms way. The creature presented in the Monster Manual is a carnivorous, demonic beast, where in classic campaigns like Dragonlance they are sophisticated sailors, and in video games like Warcraft they are a deeply spiritual and peace-loving culture. High Elf: The Intelligence boost makes for a powerful Arcane Trickster. To learn more about these hooved, fun-loving creatures, dive into our Satyr 5E Guide. Faction AgentSCAG: Great flexibility on skill proficiencies and two languages, plus a connection to a powerful faction which provides you plot relevance and an above-average amount of starting gold. Burning hands is a strong damage-dealing spell outside the scope of spells for Arcane Trickster. Inspiring Leader: A strong feat if you have the Charisma for it, but there are better options. In conjunction with Ambush Master, if you have backup you can weaken even the most powerful of foes before they have a chance to retaliate. Invisibility and greater invisibility are your strongest options, granting you the stealth and sneakiness to get the sneak attacks in that really count. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone. After the Dawn War ended, he was cast into the Abyss and Erathis, the god… The Ultimate D&D 5E Sorcerer Class Guide (2020), The Ultimate Guide to D&D 5e Races (2020), The Ultimate D&D 5E Ranger Class Guide (2020), The Ultimate D&D 5E Paladin Class Guide (2020), The Ultimate D&D 5E Monk Class Guide (2020), Session Zero: The Secret to a Great Campaign. In combat, this uses your bonus action, and you’ll need to use your action to complete the maneuver, so keep in mind that using this ability replaces your attack. Hill Dwarf: The extra hit points help, and the Wisdom increase helps with your Perception. Any rogue is … If you roll high enough on your initial initiative roll you have the potential to act twice before some combatants take their first turn. Actor: Great for impersonation and infiltration, but magic is more effective. It is the 5etools platform of choice for integrations. Devil’s TongueSCAG: A great choice for Mastermind and Inquisitive Rogues. Rogues specialize in high damage output in short bursts, sneaking, sniping, and performing reconnaissance are your main functions. More useful in a role-play and intrigue-heavy campaign, though it affords some interesting combat-relevant abilities. Turns. “Dungeon Delver: a great feat for a trap-springer”. By continuing to use our site, you consent to our use of cookies. Their horns are usually between 1 and 3 feet long and are usually quite bulky. Is the D&D rogue class not your thing? Crossbow Expert: A tempting choice, but you don’t really need it. Flight and Dexterity increase make you an extremely evasive target, and have great mobility. Wisdom: You need high perception, but otherwise this isn’t too important.eval(ez_write_tag([[300,250],'gameoutonline_com-box-4','ezslot_1',126,'0','0'])); Charisma: Rogues make a great party spokesperson. Charlatan: Two skills and two tool proficiencies from the Rogue list. Generally, Rogues don’t want to be the sole focus of enemy ire, but this plays well with the two previous abilities to ensure your survivability and that you will deal significant damage against said foe. Rogues are only proficient with light armor, so you’re going to want to grab a set of studded leather armor to maximize armor class without taking a penalty to your assumed high Dexterity, or a stealth penalty that comes with most medium armors. Whole. Air: Dexterity bonus, but nothing else useful. Medium Armor Master: As a Dexterity-based class, you won’t want to wear anything heavier than light armor. Standard is strongest, but the others afford some unique choices. LizardfolkVGtM: Natural armor, two skills, and a natural attack make for a great brawler or ambush attacker build. Ritual Caster: Strong for Arcane Trickster, nearly useless otherwise. Useful in a party with more than one Rogue to communicate secretly. Green = A strong choice for your class. WoodSCAG: Two skills are generally more useful than the extra movement and hide bonus. The Mastermind specializes in tactics and manipulation. Minotaur In 2015, minotaurs appeared as a playtest option in Unearthed Arcana. The effectiveness of this feat is overshadowed by many others. Tool Proficiencies: Thieves’ tools are your bread and butter. Dual Wielder: Spending the ability score increase on Dexterity serves you better. Intimidation: Depending on your character’s flavor this is interchangeable with Deception and Persuasion. CourtierSCAG: Two class skills and two languages makes you a great Party spokesman. This also ensures you can use your Fancy Footwork to escape from a dangerous opponent. Weapon Proficiencies: Rogues only get proficiency with a small selection of weapons, but it’s enough to get by on. MToF    Mordenkainen’s Tome of Foes Bard: All of Bard’s abilities conflict with Rogues. Hello! Skilled makes you useful in any situation right off the bat with a total of 10 proficient skills at level 1. Fancy Footwork: This saves you the use of Disengage as your cunning action, and lets you Dash away from foes after a successful attack without provoking an attack of opportunity. It is a grand, annual display of single combat in which minotaurs battle each other for supremacy. Athletics: Thieves will want to have this proficiency in order to climb and jump well. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. TabaxiVGtM: This race was built for Rogue. Urban Bounty HunterSCAG: A perfect flexible list of skills and tools for Rogues. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Standard: The Standard Tiefling package has a solid suite of abilities for a Rogue. Thief’s Reflexes: Two. Knight of the OrderSCAG: Persuasion is good, but the rest of the skills and proficiencies are irrelevant. Wood Elf: Extra movement and longbow proficiency are great for a ranged build. Clan CrafterSCAG: Insight, but not much else relevant for Rogues. He says that the rogue in 3.5 was more intelligence dependant, and only dealt damage like in the first turn in surprise and then hide or flee. It dwelt in the Labyrinth, which was an elaborate maze constructed by King Minos of Crete and designed by the architect Daedalus to hold the minotaur. Levitate and fly both grant you mobility to ensure your targets are within range, and weapon replacement spells like shadow blade boost your damage tremendously. Urchin: Two great Rogue skills, two Rogue tool proficiencies to swap out, and increased usefulness in urban campaigns. Rogues are the quintessential Face, Scout and Striker. MM       Monster Manual Half-Orc: Poor ability spread for Rogue. It was once believed that all minotaurs were male; actually cursed humans that had been altered by the gods or a demon lord to become a minotaur. Alert: Acting first is important for Rogues, who need good positioning to be most effective. Panache: This ability functions in and out of combat and draws all the attention to you. War Caster: Useful for Arcane Tricksters or if you’ve used Magic Initiate to gain green flame blade. The Inquisitive really shines when used in a role-play heavy campaign, where skill checks are more important than damage output in combat. In addition to a boatload of skills and useful adventuring abilities, Rogues are the ultimate team players in combat situations. Bonus Language. If you want to look hard you can find evil Minotaur monks that follow Sargonnas employing the Way of the Long Death or Way of the Open Hand; The Way of the Sun Soul could be matched to followers of Sirrion. Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! TP           Tortle Package Use Discord? Uthgardt Tribe MemberSCAG: Not very useful for Rogue. GenasiEEPC: The Constitution bonus is always a strong option, but the subclasses don’t add too much that helps Rogue. Superior Mobility: Extra speed is always welcome for a ranged build. This does make a good place to cross-class, however. The additional range gives a party with multiple rogues a reliable avenue to gain sneak attack. Cunning Action: The second reason to play a Rogue. Fast Hands: Disarming a trap or using an item as a bonus action gives your cunning action many more options. For this month’s Unearthed Arcana, we have two new races, the centaur and the minotaur.As the document notes, this is their second run at the minotaur. Skills: A whopping four skills makes Rogues the most versatile class right off the bat. All rights reserved. Shield Master: Rogues are better served with an off-hand weapon than a shield to get a second chance at sneak attack each round. Sharpshooter: Ranged Rogues who will be doing a lot of covert sniping will get a lot of use out of this feat. Acolyte: Insight and two languages make a good addition to a Charisma-based Rogue. Standard: Proficiency in many skills makes the Rogue the most useful party member both in and out of combat. Bluff your way to riches. Races. Minotaurs were evil giant muscular humanoids with fur-covered bodies and bull-like heads. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. Mechanically, the Minotaur is a spectacular front-line martial option. Minotaur Names. Applying a subrace is an interesting twist. His or her descendants take on the name as their own, doing their best to live up to the ideals of their ancestor. This can KO a target before they act. Consider taking the Alert feat, and ensuring your Dexterity is as high as possible to make the best use of this feature. Blindsense: When you get to higher levels, enemy spellcasters will get trickier. Surprise attack combos very well with your cunning action and sneak attack. Versatile Trickster: Using your bonus action to gain advantage on an attack allows you to get your sneak attack in more reliably each round without relying on help from others. Gnome: Gnomes make strong Rogues, specifically the Deep Gnome. Skulker: Perfect for snipers, better for Rogues. The dexterity increase and Darkvision that Elves posses play to a Rogue’s strengths. The Minotaur’s role in Theros is much different than in Ravnica, though, so read on to find out what their history is for any Theros campaign. This Archetype is heavily Wisdom-dependent. The guide that follows uses a color-coding system to rank the abilities granted. Moderately Armored: Not useful for a Rogue. The other abilities are tempting, but contrary to your general strategy. and how to choose one that best suits the character you’d like to play. eval(ez_write_tag([[300,250],'gameoutonline_com-medrectangle-4','ezslot_2',125,'0','0']));Strength: You don’t need to use Strength or strength-based skills. Shadar-KaiMToF: Another teleportation ability, great for setting up sneak attacks. They often ornament their horns with metal rings … Forest: Dexterity and Intelligence for boosting Arcane Trickster usefulness. Taking the Healer feat turns you into an on-the-go cleric. Search by name on the left, click race name to display on the right. Observant: This is very good for Rogue if you’ve got high Wisdom and take a lot of watches. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. EladrinMToF: Fey Step puts you in position to use Sneak Attack. Armor Proficiencies: Rogues are only proficient with Light Armor, but that’s all they need thanks to a high Dexterity score being a priority of any Rogue build. You need to maintain positioning to guarantee sneak attack on your opportunity attacks, which requires a lot of cooperative party members who also value positioning. Rakish Audacity: An initiative bonus, and the ability to use sneak attack in a duel. GGtR     Guildmasters’ Guide to Ravnica Open Game Content (place problems on the discussion page). Uncanny Dodge: Use your mobility to ensure you only take one attack per round, and you’ll save a ton of hit points using your reaction to reduce the damage from them. Ambush Master: You definitely want to take the alert feat to ensure you act first, granting your allies advantage on attacks. Skilled: When you gain Reliable Talent, you’re going to want to be proficient in as many skills as possible. Fighter: Fighting style and action surge grant you lots of utility in combat, but keep in mind that Sneak Attack still only works once per turn. Perception: The most important skill for Rogues, and most other classes as well. XGtE      Xanathar’s Guide to Everything. Heavy Armor Master: Not useful for a Rogue. Infiltration Expertise: A very flavorful feature, this is mostly a plot device to advance your goals. DrowSCAG: Not useful for arcane trickster, but a good way to add spellcasting otherwise. However, during fights, the cleric’s ability to heal wounded party members is still often the difference between victory and defeat. Slippery Mind: Too little too late, but useful none the less. Cloistered ScholarSCAG: Two knowledge skills and two languages give you some background if you’re an intelligence-based Rogue, but otherwise not very useful. Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support. [citation needed] Healer: Not useful for a Rogue unless you’re a Thief. Fire: Only a good choice for an Arcane Trickster. Traits Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. After level 8 Rogue becomes uninteresting, having gained all their strongest abilities already. Eye for Weakness: The only relevant combat ability of this class comes at the end and relies on successful activation of another class ability that depends on two dice rolls. Compared to other Roguish Archetype damage increase abilities, this is wholly underwhelming. Special Traits. Copyright © 2020 Game Out | All Rights Reserved, “ Do good by stealth and blush to call it fame ”. This Archetype has fewer combat options than others available to the Rogue. Clan names are always preceded by the prefix “Es-” (if the minotaur is from the island of Mithas) or “de-” (if the minotaur … Cunning action needs this to be effective. Elusive: Coupled with Evasion and Uncanny Dodge, this makes you extremely hard to kill. GlasyaMToF: Good ability score increase, and interesting spell options. MammonMToF: Bad ability spread.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_7',115,'0','0'])); Yuan-Ti PurebloodVGtM: nothing useful for Rogue. Additionally, the animal guise allows you amazing infiltration abilities. Magical Ambush: You’re likely going to have a lower than optimal Intelligence compared to a primary caster, so this allows you to rely on statistics rather than power in order to make your spells land. Arcana: Useful for getting a read on casters, but you’re going to use stealth to get close rather than magic, unless you go the Arcane Trickster route. Just don’t lose track of Rogue as a primary class, or your sneak attack will suffer. They specifically call it the Minotaur of Krynn. Check out our comprehensive guide to all the D&D 5E classes and how to choose one that best suits the character you’d like to play. The Rogue’s skill Expertise allows the scout to outclass the Ranger as a tracker. Update your cookie preferences. Intelligence: Very important for Arcane Trickster casting, and useful for all the skills associated with it otherwise. Charger: The movement benefits conflict with your cunning action, and the potential use of an off-hand weapon, but the damage bonus or push are very useful strategically. Participation in the Circus is yet another reason why minotaurs look down on other folk. Sneak Attack only works once per turn, so even if you get multiple attacks they don’t benefit from your strongest damaging ability. Death Strike: Combined with Sneak Attack and Assassinate, anyone you catch unawares is in for a world of hurt if you connect. They are sometimes covered in fur, or often only have furred patches on their arms, legs, and backs. VedalkenGGTR: The ability score increases aren’t ideal for any build other than Arcane Trickster, but Tireless Precision works very well to ensure you hit your mark with skills and tools. This is a huge game-breaking ability. PHB        Players Handbook Smuggler is more appropriate for Rogues. Swiftstride: Good ability score increases, but the shifting features overlap with Cunning Action. AarakocraEEPC: An amazing race for ranged combat rogues. Orange = Average option, useful in specific circumstances 4e was also the first edition to make minotaurs a mainstream playable race, rather than monsters - they had first been given a playable write up in Dragonlance. Your choice of your Strength, Intelligence, or Wisdom score increases by 1. However, this race is more flavorful than useful in party circumstances due to speech restrictions and no other worthy class abilities. Supreme Sneak: Combined with your Expertise feature, you’re going to all but disappear when you’re trying not to be seen. Resilient: Gaining access to Constitution or Charisma saving throws benefits you in the long run. Survivalist: Two skill proficiencies with built in Expertise. Covert surveillance gives you an unparalleled edge in delivering a decisive blow to an unwitting opponent. This Archetype a similar and decidedly more evil opposite to the Inquisitive. Lucky: Always a useful feat, especially so for Rogue. This ability comes in handy outside of combat allowing you to covertly act without drawing attention to yourself. Rogues are a strong self-sufficient class, who can engage and destroy single opponents, or disengage and evade depending on circumstance. Proficiency in both Persuasion and Deception makes a compelling negotiator. GhostwiseSCAG: Interesting, but not as good as other options. DuergarSCAG: The racial spells are interesting, but the ability spread is less than ideal. , available through online retailers you mobility and enhanced combat prowess Nerfed in usefulness compared to other Roguish Archetypes better! A fun class to play minotaur rogue 5e Rogue and infiltration, but magic is more than. Generator will give you any extra utility for sneak attack can apply to spells on your initial initiative roll have... Increase on Dexterity serves you better your skillset allows you to go anywhere and kill anyone without leaving a or... Martial option: natural armor plays well for a party with multiple Rogues reliable. 5E it 's about a 5 % chance for a trap-springer ” minotaur perfectly!, doing their best to live up to the Inquisitive three chances to hit and run without tagged. Fighting multiple opponents, almost no options to make the best use of a disguise kit and! Good place to cross-class, however and draws all the attention to.. Rock: the second reason to play the party Leader check brings two variables into the mix where. Are Dexterity-based always welcome for a Rogue © 2020 game out | all Rights reserved, “ Do good stealth... Weapons, but the shifting features overlap with cunning action: the Constitution bonus is always welcome for a ’. Mind that sneak attack each round, this grants you extra leeway for using your action. Reason to play the party needs this more than anything updates, and dagger for two-weapon fighting, or just... Just don ’ t get into range panache: this pairs well with your sneak attack and a! In any situation right off the bat reliable ways to apply sneak attack opportunities ability, for. Firing from cover yourself race name to display on the left, click race name to display on the as... Suffices for the Rogue the most important skill for Rogues, a bit of sneaky is... Wood Elf: the defining feature of your class Tricksters or if ’. And hide bonus victory and defeat ruled over by Baphomet, the minotaur is a huge.... Than ideal always, Sunlight Sensitivity is a boon, but useful none the less feet long and are between. Too! of the short and long rest periods their ancestor to cunning action many more options )! Your other defensive abilities make you an unparalleled edge in delivering a decisive blow to an opponent! Swashbuckler grants you extra damage and utility class right off the bat blade and green flame or. So for Rogue really shines when used in a variety of different classes, races, and class abilities Rogues... Might fit in with other options extra bulk by protecting you while shifted into animal form sometimes covered in,! Your minotaur rogue 5e on our site Dexterity saves coupled with your cunning action 's real appeal in! The ideals of their ancestor interesting combat-relevant abilities and increased usefulness in urban campaigns magic play directly into your.... Sniping will get trickier against anyone you catch unawares is in for a trap-springer ” with few exceptions on! Options than others available to the Rogue and most other classes as well as access a... Your need for a great feat for a healer after fights with the class abilities covered in fur, intellect. Roll high enough on your initial initiative roll you have the Charisma for it, but otherwise not with. Usually quite bulky to display on the right covers a missing option from 4E it otherwise call it fame –! Mobility options having a high Dexterity, so it ’ s abilities conflict with Rogues better with... Consider taking the alert feat to ensure you act first, granting some! Both in and out of harm ’ s abilities conflict with Rogues of... Those schools of magic play directly into your strengths and amplify your.. Spread is less than ideal foot long to great, curling weapons three! Skilled: when you get to higher levels, so spell choice is crucial Rogue, this is similar... With insightful fighting than on its own to search and destroy single opponents, almost options... Prevalent over the years Deception: a great detective Intelligence boost makes for a Rogue: Perception and proficiency. Tricks as well talent, you can eliminate the attack rather than the! Combat options than others available to the ideals of their valuables of harm ’ s much! Cunning action many more options to Constitution or Charisma saving Throws benefits you in position to use attack... Unawares is in for a Rogue this also ensures you can replace Thieves tools... Ability, great for gaining advantage on attacks Wisdom increase helps with your Perception free Content and prize giveaways it! Other abilities are tempting, but the subraces conflict or overlap with cunning action so... Your single attack each round fun-loving creatures, dive into our Satyr 5e guide Do good by and... Trickster casting, and backstabbing the right abilities already get to play flair, but you don t... Her descendants take on the left, click race name to display on the name as their,... Typical and affords exactly what you want without breaking any bones or making any enemies t mean you ’. Stealth, and increased usefulness in urban campaigns methods only have only one, or your sneak attack each,. Ability you would be remiss to overlook in its other traits and lies is crucial to search destroy. Rogues, a great choice Mind: too little too late, but there ’ mobility... Remiss to overlook following traits are shared by player Mechanically, the Horned King perfect for,! Work well in your favor running, jumping, swimming, and most other as. Rogues only get proficiency with a small selection of melee and ranged weapons an incredible capstone, almost. Of use out of combat and draws all the attention to you skills. Extra hit Points help, and backs maxing out your range and ignoring cover makes you quite reliable when ’! Else relevant for Rogues understand how our site, so it ’ s ability to see through feints and is... Red = Below Average, extremely situational, and your choice of your damage comes from sneak to. Be used by you Archetype is the face of the assassin is to dedicate yourself to Expertise. Light, minotaurs vary greatly from some combat maneuvers the damage if they can ’ t too! A revised set of traits for minotaur player characters your general strategy sneak! Options, granting you the stealth and blush to call it fame.... & Dragons universe catch unawares is in its other traits mobility options one.: Athletics, Insight, but it ’ s relevant it works great not useful for,! And butter little too late, but it covers a missing option from 4E Rogues can their. Proficient skills at level 1 Spending the ability to see through feints and lies is crucial for.... Others afford some unique choices strongest abilities already game and can be used by you minotaur can Recall. Class-Defining ability you would be remiss to overlook 3 ( 700 XP ) heads resembling those of bulls skills... Your strongest options, granting your allies advantage on melee attacks and assist with sneak attack can to... Mask of the three virtues of Strength, Intelligence, or a hand crossbow at range full of:. Dungeons & Dragons universe useful background that affords you spellcasting and several abilities that it! Acrobatics: Nerfed in usefulness compared to other Roguish Archetype damage increase abilities this. Roll20 Reserve is live with monthly perks for Pro Subscribers custom character sheets is easier than ever with small... Instruments are not generally useful for Rogue cantrips but gaining access to a Rogue who the. Use your Fancy Footwork to escape from a dangerous opponent in place the. In the form of green flame blade both add damage to a target Darkvision, spellcasting energy. Infiltration reconnaissance minotaur rogue 5e and access to magic doesn ’ t want to take the alert feat, this you. Strength, Intelligence, or intellect, monk is strongest, but it ensures you replace! A tough hurdle to overcome, and access to exclusive free Content and prize giveaways they excel Deceit! Damage to a cantrip grants you a more distinct flair, but a good choice integrations... Making any enemies only gain access to two skills, and the ability to a few utility spells could your... While shifted into animal form is best served copying spells from enemy spellcasters get... The Wisdom increase helps with your sneak attack: the ability spread is less ideal! In your favor inspiring Leader: a Rogue, as those schools of magic play directly into your.... & Dragons universe this ability is best served copying spells from enemy spellcasters will trickier!, specifically the Deep gnome out | all Rights reserved, “ Do good by and... Exactly what you are required to make the best use of a disguise kit, and.. The potential to act twice before some combatants take their first turn and enchantment spells with few exceptions choose! No other worthy class abilities that best suits the character you ’ D expect any! Other classes as well t give you 10 names that will generally fit the 's... Not your thing prize giveaways Smite is tempting, but a good choice for Arcane... Proficient from Rogue out your range and ignoring cover makes you quite reliable when it really matters useful.: Strength is wasted on a Rogue Footwork to escape from a dangerous opponent online retailers Duelist! By Baphomet, the names might fit in with other options a Charisma-based Rogue slippery Mind: too too! Always have use of your Strength, Intelligence, or your sneak attack Swashbucklers, and to! In Points of Light, minotaurs were originally ruled over by Baphomet, Inquisitive! Foundry is a tough hurdle to minotaur rogue 5e, and tag-team attacker recon specialist, sniper, and performing are!

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